// Created on: 2001-06-26
// Created by: Alexander GRIGORIEV
// Copyright (c) 2001-2014 OPEN CASCADE SAS
//
// This file is part of Open CASCADE Technology software library.
//
// This library is free software; you can redistribute it and/or modify it under
// the terms of the GNU Lesser General Public License version 2.1 as published
// by the Free Software Foundation, with special exception defined in the file
// OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT
// distribution for complete text of the license and disclaimer of any warranty.
//
// Alternatively, this file may be used under the terms of Open CASCADE
// commercial license or contractual agreement.

//AGV 140202: Repl.(const char *) for (LDOMBasicString) => myTagName

#ifndef LDOM_BasicElement_HeaderFile
#define LDOM_BasicElement_HeaderFile

#include <LDOM_BasicNode.hxx>
#include <LDOMBasicString.hxx>
#include <LDOM_Node.hxx>

class LDOM_NodeList;
class LDOM_BasicAttribute;

//  Class LDOM_BasicElement
//

class LDOM_BasicElement : public LDOM_BasicNode
{
 public:
 
  // ---------- PUBLIC METHODS ----------

  LDOM_BasicElement ()
    : LDOM_BasicNode    (LDOM_Node::UNKNOWN),
      myTagName         (NULL),
      myAttributeMask   (0),
      myFirstChild      (NULL) {}
  //    Empty constructor

  static LDOM_BasicElement& Create (const char                     * aName,
                                    const Standard_Integer         aLength,
                                    const Handle(LDOM_MemManager)& aDoc);

//  Standard_EXPORT LDOM_BasicElement (const LDOM_BasicElement& theOther);
  //    Copy constructor

  Standard_EXPORT LDOM_BasicElement&
                operator =              (const LDOM_NullPtr * aNull);
  //    Nullify

  Standard_EXPORT ~LDOM_BasicElement ();
  //    Destructor

  const char *  GetTagName              () const { return myTagName; }

  const LDOM_BasicNode *
                GetFirstChild           () const { return myFirstChild; }

  Standard_EXPORT const LDOM_BasicNode *
                GetLastChild            () const;

  Standard_EXPORT const LDOM_BasicAttribute&
                GetAttribute            (const LDOMBasicString& aName,
                                         const LDOM_BasicNode * aLastCh) const;
  //    Search for attribute name, using or setting myFirstAttribute

 protected:
  // ---------- PROTECTED METHODS ----------

//  LDOM_BasicElement (const LDOM_Element& anElement);
  //    Constructor

  Standard_EXPORT const LDOM_BasicNode *
                AddAttribute            (const LDOMBasicString&   anAttrName,
                                         const LDOMBasicString&   anAttrValue,
                                         const Handle(LDOM_MemManager)& aDoc,
                                         const LDOM_BasicNode     * aLastCh);
  //    add or replace an attribute to the element

  Standard_EXPORT const LDOM_BasicNode *
                RemoveAttribute         (const LDOMBasicString& aName,
                                         const LDOM_BasicNode * aLastCh) const;

  Standard_EXPORT void
                RemoveChild             (const LDOM_BasicNode * aChild) const;
  //    remove a child element

  Standard_EXPORT void
                AppendChild             (const LDOM_BasicNode *  aChild,
                                         const LDOM_BasicNode *& aLastCh) const;
  //    append a child node to the end of the list

 private:
  friend class LDOMParser;
  friend class LDOM_XmlReader;
  friend class LDOM_Document;
  friend class LDOM_Element;
  friend class LDOM_Node;
  // ---------- PRIVATE METHODS ----------

  const LDOM_BasicAttribute *
                GetFirstAttribute       (const LDOM_BasicNode *& aLastCh,
                                         const LDOM_BasicNode **& thePrN) const;

  void          RemoveNodes             ();

  void          ReplaceElement          (const LDOM_BasicElement&       anOther,
                                         const Handle(LDOM_MemManager)& aDoc);
  //    remark: recursive

  void          AddElementsByTagName    (LDOM_NodeList&         aList,
                                         const LDOMBasicString& aTagName) const;
  //    remark: recursive

  void          AddAttributes           (LDOM_NodeList&         aList,
                                         const LDOM_BasicNode * aLastCh) const;
  //    add attributes to list

 private:
  // ---------- PRIVATE FIELDS ----------

//  LDOMBasicString       myTagName;
  const char            * myTagName;
  unsigned long         myAttributeMask;
  LDOM_BasicNode        * myFirstChild;
};

#endif
