<?xml version="1.0" encoding="ISO-8859-1"?>

<PropertyList>

  <path>aa1.ac</path>

  <!-- MP sound call -->
  <sound>
    <path>Aircraft/Grumman-American-AA1/Sounds/mp-sound.xml</path>
  </sound>

  <nasal>
    <load>
      var livery_update = aircraft.livery_update.new("Aircraft/Grumman-American-AA1/Models/Liveries", 10);
    </load>
    <unload>
      livery_update.stop();
    </unload>
  </nasal>

  <animation>
    <!-- Objets opaques -->
    <object-name>fuselage</object-name>
    <object-name>canopy</object-name>
    <object-name>ailes</object-name>
    <object-name>aileronG</object-name>
    <object-name>aileronD</object-name>
    <object-name>voletG</object-name>
    <object-name>voletD</object-name>
    <object-name>ailes2</object-name>
    <object-name>profondeur</object-name>
    <object-name>direction</object-name>
    <object-name>antenne</object-name>
    <object-name>supportaxes</object-name>
    <object-name>axeAH</object-name>
    <object-name>axeAB</object-name>
    <object-name>axeG</object-name>
    <object-name>axeD</object-name>

    <object-name>trous</object-name>
    <object-name>echappe</object-name>
    <object-name>bol</object-name>
    <object-name>roueA</object-name>
    <object-name>roueG</object-name>
    <object-name>roueD</object-name>
    <object-name>helice</object-name>

    <!-- Objets transparents -->
    <object-name>vitres</object-name>
    <object-name>vitrescanopy</object-name>
    <object-name>Beacon</object-name>
    <object-name>lampeGreen</object-name>
    <object-name>lampeRed</object-name>
    <object-name>propdisc</object-name>
    <object-name>propblur</object-name>
    <!-- HDR mode -->
    <object-name>HDRvitres</object-name>
    <object-name>HDRvitrescanopy</object-name>
  </animation>

  <animation>
    <type>material</type>
    <object-name>fuselage</object-name>
    <object-name>canopy</object-name>
    <object-name>ailes</object-name>
    <object-name>aileronG</object-name>
    <object-name>aileronD</object-name>
    <object-name>voletG</object-name>
    <object-name>voletD</object-name>
    <object-name>ailes2</object-name>
    <object-name>profondeur</object-name>
    <object-name>direction</object-name>
    <object-name>antenne</object-name>
    <object-name>supportaxes</object-name>
    <object-name>axeAH</object-name>
    <object-name>axeAB</object-name>
    <object-name>axeG</object-name>
    <object-name>axeD</object-name>

    <object-name>trous</object-name>
    <object-name>echappe</object-name>
    <object-name>bol</object-name>
    <object-name>roueA</object-name>
    <object-name>roueG</object-name>
    <object-name>roueD</object-name>
    <object-name>helice</object-name>

    <property-base>sim/model/livery</property-base>
    <texture-prop>texture</texture-prop>
    <texture>texture.png</texture>
    <specular>
      <red-prop>specular/red</red-prop>
      <green-prop>specular/green</green-prop>
      <blue-prop>specular/blue</blue-prop>
    </specular>
  </animation>

  <effect>
    <inherits-from>Aircraft/Grumman-American-AA1/Models/Effects/Bump/bumpspec</inherits-from>
    <object-name>fuselage</object-name>
    <object-name>canopy</object-name>
    <object-name>ailes</object-name>
    <object-name>aileronG</object-name>
    <object-name>aileronD</object-name>
    <object-name>voletG</object-name>
    <object-name>voletD</object-name>
    <object-name>ailes2</object-name>
    <object-name>profondeur</object-name>
    <object-name>direction</object-name>
    <object-name>antenne</object-name>
    <object-name>supportaxes</object-name>
    <object-name>axeAH</object-name>
    <object-name>axeAB</object-name>
    <object-name>axeG</object-name>
    <object-name>axeD</object-name>
  </effect>

  <!-- working for Compositor -->
  <effect>
    <inherits-from>Effects/Glass/glassrain</inherits-from>
    <object-name>vitres</object-name>
    <object-name>vitrescanopy</object-name>
  </effect>

  <effect>
    <inherits-from>Effects/Glass/glass</inherits-from>
    <object-name>HDRvitres</object-name>
    <object-name>HDRvitrescanopy</object-name>
  </effect>

  <!-- Sélection des vitres en fonction de HDR ou pas -->
  <animation>
    <type>select</type>
    <condition>
      <!-- <property>sim/rendering/hdr/hdr-enabled</property> -->
      <property>sim/multiplay/generic/bool[2]</property>
    </condition>
    <object-name>HDRvitres</object-name>
    <object-name>HDRvitrescanopy</object-name>
  </animation>

  <animation>
    <type>select</type>
    <condition>
      <!-- <not><property>sim/rendering/hdr/hdr-enabled</property></not> -->
      <not><property>sim/multiplay/generic/bool[2]</property></not>
    </condition>
    <object-name>vitres</object-name>
    <object-name>vitrescanopy</object-name>
  </animation>

  <effect>
    <inherits-from>Effects/model-transparent</inherits-from>
    <object-name>Beacon</object-name>
    <object-name>lampeGreen</object-name>
    <object-name>lampeRed</object-name>
    <object-name>propdisc</object-name>
    <object-name>propblur</object-name>
  </effect>

  <model>
    <path>Interior/interior.xml</path>
  </model>

  <model>
    <path>lights/all-lights.xml</path>
  </model>

  <model>
    <path>Effects/cranking/all-cranking.xml</path>
  </model>

  <model>
    <path>Effects/ground/all-ground.xml</path>
  </model>

  <animation>
    <name>HeliceComplete</name>
    <object-name>propdisc</object-name>
    <object-name>propblur</object-name>
    <object-name>helice</object-name>
    <object-name>bol</object-name>
  </animation>

  <!-- L'hélice -->
  <!-- Séléction de l'objet visible en fonction des rpm -->
  <animation>
    <type>select</type>
    <object-name>propdisc</object-name>
    <condition>
      <greater-than>
        <property>engines/engine[0]/rpm</property>
        <value>1500</value>
      </greater-than>
    </condition>
  </animation>

  <animation>
    <type>select</type>
    <object-name>propblur</object-name>
    <condition>
      <greater-than>
        <property>engines/engine[0]/rpm</property>
        <value>600.000</value>
      </greater-than>
      <less-than>
        <property>engines/engine[0]/rpm</property>
        <value>1500.001</value>
      </less-than>
    </condition>
  </animation>

  <animation>
    <type>select</type>
    <object-name>helice</object-name>
    <condition>
      <less-than>
        <property>engines/engine[0]/rpm</property>
        <value>1500</value>
      </less-than>
    </condition>
  </animation>

  <animation>
    <type>spin</type>
    <object-name>HeliceComplete</object-name>
    <condition>
      <greater-than>
        <property>engines/engine[0]/rpm</property>
        <value> 10 </value>
      </greater-than>
    </condition>
    <property>engines/engine[0]/rpm</property>
    <factor> 1 </factor>
    <center>
      <x-m> -2.72230 </x-m>
      <y-m>  0.00000 </y-m>
      <z-m> -0.18486 </z-m>
    </center>
    <axis>
      <x> -1 </x>
      <y>  0 </y>
      <z>  0 </z>
    </axis>
  </animation>

  <!-- Gouverne de direction -->
  <animation>
    <type>rotate</type>
    <object-name>direction</object-name>
    <object-name>Beacon</object-name>
    <!-- <property>controls/flight/rudder</property> -->
    <property>surface-positions/rudder-pos-norm</property>
    <factor> -15 </factor>
    <axis>
      <x1-m>  2.593400 </x1-m>
      <y1-m>  0.000000 </y1-m>
      <z1-m> -0.004956 </z1-m>
      <x2-m>  2.591630 </x2-m>
      <y2-m>  0.000000 </y2-m>
      <z2-m>  0.861460 </z2-m>
    </axis>
  </animation>

  <!-- Gouverne de profondeur -->
  <animation>
    <type>rotate</type>
    <object-name>profondeur</object-name>
    <!-- <property>controls/flight/elevator</property> -->
    <property>surface-positions/elevator-pos-norm</property>
    <factor> 15 </factor>
    <center>
      <x-m>  2.61532 </x-m>
      <y-m>  0.00000 </y-m>
      <z-m> -0.11414 </z-m>
    </center>
    <axis>
      <x> 0 </x>
      <y> 1 </y>
      <z> 0 </z>
    </axis>
  </animation>

  <!-- Animations des ailerons -->
  <animation>
    <type>rotate</type>
    <object-name>aileronG</object-name>
    <property>surface-positions/left-aileron-pos-norm</property>
    <factor>15.0</factor>
    <axis>
      <x1-m> -0.31665 </x1-m>
      <y1-m> -3.51876 </y1-m>
      <z1-m> -0.20811 </z1-m>
      <x2-m> -0.31635 </x2-m>
      <y2-m> -2.11644 </y2-m>
      <z2-m> -0.31265 </z2-m>
    </axis>
  </animation>

  <animation>
    <type>rotate</type>
    <object-name>aileronD</object-name>
    <property>surface-positions/right-aileron-pos-norm</property>
    <factor>15.0</factor>
    <axis>
      <x1-m> -0.31635 </x1-m>
      <y1-m>  2.11644 </y1-m>
      <z1-m> -0.31265 </z1-m>
      <x2-m> -0.31665 </x2-m>
      <y2-m>  3.51876 </y2-m>
      <z2-m> -0.20811 </z2-m>
    </axis>
  </animation>

  <!-- Volets -->
  <animation>
    <type>rotate</type>
    <object-name>voletG</object-name>
    <property>surface-positions/flap-pos-norm</property>
    <factor>25.0</factor>
    <axis>
      <x1-m> -0.32867 </x1-m>
      <y1-m> -2.11716 </y1-m>
      <z1-m> -0.33660 </z1-m>
      <x2-m> -0.32867 </x2-m>
      <y2-m> -0.71412 </y2-m>
      <z2-m> -0.44662 </z2-m>
    </axis>
  </animation>

  <animation>
    <type>rotate</type>
    <object-name>voletD</object-name>
    <property>surface-positions/flap-pos-norm</property>
    <factor>25.0</factor>
    <axis>
      <x1-m> -0.32867 </x1-m>
      <y1-m>  0.71412 </y1-m>
      <z1-m> -0.44662 </z1-m>
      <x2-m> -0.32867 </x2-m>
      <y2-m>  2.11716 </y2-m>
      <z2-m> -0.33660 </z2-m>
    </axis>
  </animation>

  <!-- Suspensions -->
  <animation>
    <name>AxeAvant</name>
    <object-name>roueA</object-name>
    <object-name>axeAH</object-name>
    <object-name>axeAB</object-name>
  </animation>

  <animation>
    <type>rotate</type>
    <object-name>AxeAvant</object-name>
    <!-- <property>gear/gear[0]/compression-norm</property> -->
    <property>sim/multiplay/generic/float[10]</property>
    <interpolation>
      <entry><ind> 0.000 </ind><dep> -1 </dep></entry>
      <entry><ind> 0.235 </ind><dep>  0 </dep></entry>
      <entry><ind> 1.000 </ind><dep>  5 </dep></entry>
    </interpolation>
    <center>
      <x-m> -2.09124 </x-m>
      <y-m>  0.00000 </y-m>
      <z-m> -0.57794 </z-m>
    </center>
    <axis>
      <x> 0 </x>
      <y> 1 </y>
      <z> 0 </z>
    </axis>
  </animation>

  <animation>
    <name>AxeGauche</name>
    <object-name>roueG</object-name>
    <object-name>axeG</object-name>
  </animation>

  <animation>
    <type>rotate</type>
    <object-name>AxeGauche</object-name>
    <!-- <property>gear/gear[1]/compression-norm</property> -->
    <property>sim/multiplay/generic/float[11]</property>
    <interpolation>
      <entry><ind> 0.000 </ind><dep>  1 </dep></entry>
      <entry><ind> 0.235 </ind><dep>  0 </dep></entry>
      <entry><ind> 1.000 </ind><dep> -5 </dep></entry>
    </interpolation>
    <center>
      <x-m> -0.79046 </x-m>
      <y-m> -0.50482 </y-m>
      <z-m> -0.50102 </z-m>
    </center>
    <axis>
      <x> 1 </x>
      <y> 0 </y>
      <z> 0 </z>
    </axis>
  </animation>

  <animation>
    <name>AxeDroite</name>
    <object-name>roueD</object-name>
    <object-name>axeD</object-name>
  </animation>

  <animation>
    <type>rotate</type>
    <object-name>AxeDroite</object-name>
    <!-- <property>gear/gear[2]/compression-norm</property> -->
    <property>sim/multiplay/generic/float[12]</property>
    <interpolation>
      <entry><ind> 0.000 </ind><dep> -1 </dep></entry>
      <entry><ind> 0.235 </ind><dep>  0 </dep></entry>
      <entry><ind> 1.000 </ind><dep>  5 </dep></entry>
    </interpolation>
    <center>
      <x-m> -0.79046 </x-m>
      <y-m>  0.50482 </y-m>
      <z-m> -0.50102 </z-m>
    </center>
    <axis>
      <x> 1 </x>
      <y> 0 </y>
      <z> 0 </z>
    </axis>
  </animation>

  <!-- Rotation de la roue avant en fonction de la gouverne de direction -->
  <animation>
    <type>rotate</type>
    <object-name>roueA</object-name>
    <object-name>axeAB</object-name>
    <!-- <property>gear/gear[0]/caster-angle-deg</property> -->
    <property>sim/multiplay/generic/float[9]</property>
    <factor> -0.6 </factor>
    <center>
      <x-m> -2.43197 </x-m>
      <y-m>  0.00000 </y-m>
      <z-m> -0.81462 </z-m>
    </center>
    <axis>
      <x> 0 </x>
      <y> 0 </y>
      <z> 1 </z>
    </axis>
  </animation>

  <!-- Rotation des roues lors du roulage -->
  <animation>
    <type>spin</type>
    <object-name>roueA</object-name>
    <!-- <property>gear/gear[0]/rollspeed-ms</property> -->
    <property>sim/multiplay/generic/float[5]</property>
    <factor> 30 </factor>
    <center>
      <x-m> -2.29330 </x-m>
      <y-m>  0.00000 </y-m>
      <z-m> -0.91522 </z-m>
    </center>
    <axis>
      <x>  0 </x>
      <y> -1 </y>
      <z>  0 </z>
    </axis>
  </animation>

  <animation>
    <type>spin</type>
    <object-name>roueG</object-name>
    <!-- <property>gear/gear[1]/rollspeed-ms</property> -->
    <property>sim/multiplay/generic/float[6]</property>
    <factor> 30 </factor>
    <center>
      <x-m> -0.87589 </x-m>
      <y-m> -0.99086 </y-m>
      <z-m> -0.88720 </z-m>
    </center>
    <axis>
      <x>  0 </x>
      <y> -1 </y>
      <z>  0 </z>
    </axis>
  </animation>

  <animation>
    <type>spin</type>
    <object-name>roueD</object-name>
    <!-- <property>gear/gear[2]/rollspeed-ms</property> -->
    <property>sim/multiplay/generic/float[7]</property>
    <factor> 30 </factor>
    <center>
      <x-m> -0.87589 </x-m>
      <y-m>  0.99086 </y-m>
      <z-m> -0.88720 </z-m>
    </center>
    <axis>
      <x>  0 </x>
      <y> -1 </y>
      <z>  0 </z>
    </axis>
  </animation>

  <!-- Canopy -->
  <animation>
    <type>pick</type>
    <object-name>canopy</object-name>
    <object-name>vitrescanopy</object-name>
    <object-name>HDRvitrescanopy</object-name>
    <visible>true</visible>
    <action>
      <button>0</button>
      <repeatable>false</repeatable>
      <binding>
        <command>nasal</command>
        <script>doors.crew.toggle();</script>
      </binding>
    </action>
  </animation>

  <animation>
    <type>translate</type>
    <object-name>canopy</object-name>
    <object-name>vitrescanopy</object-name>
    <object-name>HDRvitrescanopy</object-name>
    <!-- <property>sim/model/door-positions/crew/position-norm</property> -->
    <property>sim/multiplay/generic/float[0]</property>
    <interpolation>
      <entry><ind> 0.0 </ind><dep> 0.00 </dep></entry>
      <entry><ind> 0.2 </ind><dep> 0.02 </dep></entry>
      <entry><ind> 1.0 </ind><dep> 0.02 </dep></entry>
    </interpolation>
    <axis>
      <x>  0 </x>
      <y>  0 </y>
      <z>  1 </z>
    </axis>
  </animation>

  <animation>
    <type>translate</type>
    <object-name>canopy</object-name>
    <object-name>vitrescanopy</object-name>
    <object-name>HDRvitrescanopy</object-name>
    <!-- <property>sim/model/door-positions/crew/position-norm</property> -->
    <property>sim/multiplay/generic/float[0]</property>
    <interpolation>
      <entry><ind> 0.0 </ind><dep> 0.0 </dep></entry>
      <entry><ind> 0.2 </ind><dep> 0.0 </dep></entry>
      <entry><ind> 1.0 </ind><dep> 0.8 </dep></entry>
    </interpolation>
    <axis>
      <x>  1 </x>
      <y>  0 </y>
      <z>  0 </z>
    </axis>
  </animation>

</PropertyList>
