## glcolorconvert glcolorconvert |

## Types and Values

struct | GstGLColorConvertElement

## Object Hierarchy

        GObject
        ╰── GInitiallyUnowned
            ╰── GstObject
                ╰── GstElement
                    ╰── GstBaseTransform
                        ╰── GstGLBaseFilter
                            ╰── GstGLColorConvertElement

## Description

## Synopsis

### Element Information

plugin | opengl
author | Matthew Waters <matthew@centricular.com>
class | Filter/Converter/Video

### Element Pads

name | sink
direction | sink
presence | always
details | video/x-raw(memory:GLMemory), format=(string){ RGBA, RGB, RGBx, BGR, BGRx, BGRA, xRGB, xBGR, ARGB, ABGR, Y444, I420, YV12, Y42B, Y41B, NV12, NV21, YUY2, UYVY, AYUV, GRAY8, GRAY16_LE, GRAY16_BE, RGB16, BGR16 }, width=(int)[ 1, 2147483647 ], height=(int)[ 1, 2147483647 ], framerate=(fraction)[ 0/1, 2147483647/1 ], texture-target=(string){ 2D, rectangle, external-oes }
| video/x-raw(memory:GLMemory, meta:GstVideoOverlayComposition), format=(string){ RGBA, RGB, RGBx, BGR, BGRx, BGRA, xRGB, xBGR, ARGB, ABGR, Y444, I420, YV12, Y42B, Y41B, NV12, NV21, YUY2, UYVY, AYUV, GRAY8, GRAY16_LE, GRAY16_BE, RGB16, BGR16 }, width=(int)[ 1, 2147483647 ], height=(int)[ 1, 2147483647 ], framerate=(fraction)[ 0/1, 2147483647/1 ], texture-target=(string){ 2D, rectangle, external-oes }

name | src
direction | source
presence | always
details | video/x-raw(memory:GLMemory), format=(string){ RGBA, RGB, RGBx, BGR, BGRx, BGRA, xRGB, xBGR, ARGB, ABGR, Y444, I420, YV12, Y42B, Y41B, NV12, NV21, YUY2, UYVY, AYUV, GRAY8, GRAY16_LE, GRAY16_BE, RGB16, BGR16 }, width=(int)[ 1, 2147483647 ], height=(int)[ 1, 2147483647 ], framerate=(fraction)[ 0/1, 2147483647/1 ], texture-target=(string){ 2D, rectangle, external-oes }
| video/x-raw(memory:GLMemory, meta:GstVideoOverlayComposition), format=(string){ RGBA, RGB, RGBx, BGR, BGRx, BGRA, xRGB, xBGR, ARGB, ABGR, Y444, I420, YV12, Y42B, Y41B, NV12, NV21, YUY2, UYVY, AYUV, GRAY8, GRAY16_LE, GRAY16_BE, RGB16, BGR16 }, width=(int)[ 1, 2147483647 ], height=(int)[ 1, 2147483647 ], framerate=(fraction)[ 0/1, 2147483647/1 ], texture-target=(string){ 2D, rectangle, external-oes }

## Functions

## Types and Values

### struct GstGLColorConvertElement

    struct GstGLColorConvertElement;