R559:
	Upd: ip to country database

R556:
	Add: Jump Velocity[2] - cpm doublejump velocity control

R550:
	Fix: lags when printing multiple lines from crontab

R548:
	Add: 3rd value for Ammo Behavior if set controls amount of ammo gained when a weapon is picked up the first time
	 0: Not controlled
	 1: Same as default weapon ammo (picked from the map)
	 2: Same as weapon's ammobox amount

R546:
	Fix: damage animation for high uptime

R544:
	Fix: sticky grenades orientation

R542:
	Misc: minor speed tweaks
	Fix: callvote exploit (cvar overflow)

R540:
	Add: Players ruleset parameter - means amount of currently connected(connecting) players

R539:
	Fix: explode sticky grenades on direct client hit

R537:
	Add: g_speclock (default 0)
		 0 - disable
		 1 - active players can't spectate opposite team (CA/FTAG)
		 2 - full speclock
	Remove: speclock as console command

R536:
	Tag: [0.9.9-RC4]
	Fix: some weird client connect errors
	Misc: some additional q3cc optimizations (results in faster and smaller QVMs)

R535:
	Fix: low ammo warning sound for spectators

R530:
	fix: bug in ipdb

R527:
	add: Team Knockback, Enemy Knockback:
		no     - 0 - disable knockback from weapons
		alive  - 1 - apply knockback to alive players
		frozen - 2 - apply knockback to bodies (ftag)
		default: alive + frozen
		look in ruleset/default.cfg for details
		
R526
	add: Spawn System: 0 - vanilla(default), 1 - new spawn system
	fix: game warnings on some maps

R523
	Fix: speedup and reduce memory usage in text renderer

R519
	Fix: low ammo message behavior

R514
	Add: "scale" bit to KnockbackStyle - means multiply recieved damage by Knockback value to get resulting knockback, "damage" bit is ignored in this case, "fixed" bit is working as usual

R510
	Fix: warmup sounds
	Fix: filter urbanterror servers from browser

R509
	Chg: use Knockback parameter as limiting (clamp) factor if KnockbackStyle "damage" bit is set

R508
	Add: AntiCamp.Warning - time do display anti-camp warning before anti-camp protection begins
	Misc: negative AntiCamp.Time unconditionally disables camp protection when console is down
	Add: cg_followKiller 2 - follow first killer if not following anyone atm

R507
	Add: cg_followKiller

R506
	Add: WaterDamage, SlimeDamage, LavaDamage ruleset options

R505
	Add: more info on scoreboard bottom

R503
	Chg: cg_oldHitSound is now cg_hitSound with changes, read docs\client.txt for details

R498:
	Fix: model colors on SP podium
	Fix: SP podium timer was not initialized at all (ID bug)

R497:
	Fix: don't request prediction info at level end
	Fix: loading rotation when g_rotation string value is empty

R495:
	Fix: sudden death sound may be played when it shouldn't
	Fix: wait for connecting players before making everyone is ready during timed warmup

R494:
	Fix: speclock now works a bit better

R493:
	Fix: '#' char encoding

R492:
	Misc: encode MOTD messages with new encoder

R491:
	Misc: explain g_warmup times in vote string

R490:
	Fix: do not play timelimit/fraglimit warnings during warmup

R488:
	Fix: \tell command

R487:
	Misc: check for floatfix in 1.32e and use if available - will fix start shader times so gfx will be smooth all time

R485:
	Fix: reset EF_FIRING during weapon change

R484:
	Chg: rename all mod cvars from sv_* to g_*

R482:
	Fix: some animations at high uptime

R480:
	Fix: teammate-as-enemy bug when playing on xp servers

R474:
	Misc: ignore commands from non-connected clients
	Misc: allow zero damage for weapons with non-zero resulting knockback

R473:
	Fix: reject new vote if previous vote is in execution

R471:
	Chg: TIME property for GameTime element specifies time to display after warmup, element is always on during warmup

R469:
	Fix: don't play prepare sound twice in some situations
	
R468:
	Fix: last weapon may not set if you join game from spectator state
	Chg: Default Weapon now is machinegun

R467:
	Fix: spawn view angles

R464:
	Fix: allow loading empty hud files
	Fix: warmup prepare sound do not played after some time
	Fix: warmup sounds separated from hud
	Misc: WarmupInfo element deals with Time and Fadeout parameters

R463:
	Chg: new warmup system
		 g_warmup accepts following values:
			 < 0 - infinite wait for ready players (sv_matchmode dependent)
			 = 0 - no warmup, instant match start
			 > 0 - usual timed warmup
	Chg: g_doWarmup now is read-only and always "1" by default
	Fix: "prepere for fight" not played in some cases
	Fix: \team s not working in come cases

R460:
	Fix: don't play fraglimit warnings if roundlimit is set

R457:
	Fix: sounds after vid_restart

R456:
	Fix: play no ammo sound only when player is not dead

R454:
	Fix: roundlimit have higher priority than fraglimit
	Fix: don't add teleportation effect for dead players and bots during intermission
	Fix: wrong sounds on first rendered frame

R453:
	Misc: move spectator to intermission point on second "team s" request

R451:
	Chg: move ed_playerScale to ruleset cvar PlayerScale	

R449:
	Add: Warmup Weapons ruleset option (0 = give normal start weapons)

R448:
	Fix: missing vote counters after cgame reload

R447:
	Fix: reward sounds after warmup

R446:
	Fix: packet loss during intermission

R445:
	Fix: LG muzzle point now works correctly with crouching

R444:
	Add: WeaponList Style 1 - hide gauntlet icon from weapon list

R442:
	Fix: server command overflow when playing with many bots

R440:
	Fix: connection during timeout
	Fix: frozen player' spec movements

R437:
	Add: NoSuicide to GameFlags - disables \kill command

R436:
	Fix: timeout movements

R434:
	Add: new time accounting system
	Misc: g_inactivity now can drop idle spectators
	Misc: sort teams depending on gametype(CTFs/DM)
	Misc: don't unlock teams on level exit - will avoid team mixing after restart/rotation

R433:

	Add: Ammo Behavior first value option 3 (min weapon / give ammo)
	Add: cg_waterEffects (bitmask, default 3)
	1 - bubble trails in water
	2 - warping fov in water

R431:
	Fix: wrong hud colors after hud reload
	Fix: lagometer during intermission/timeout
	Fix: start health in FTtag/CA
	Fix: do map load if map_restart requested and there is connecting players (avoid 1.32 engine bug)

R429:

	Fix: don't send any server text messages to connecting clients - will fix "a reliable command was cycled out" bug
	Fix: count only connected player for level exit ready

R427:
	Fix: force team for active player in tournament if he is connecting(downloading?) more than 30 seconds and there is waiting connected player in spectators

R426:
	Fix: initial bot team in tournaments
	Fix: incorrect rank sorting

R423:
	Fix: made name change message client-side for ed clients

R415:
	Chg: Ammo Behavior, takes 2 values now
		First value is ammo from weapons on map
			0 - VQ3 behavior
			1 - QL behavior
			2 - CPM behavior
		Second value is ammo dropped by dead
			0 - same as weapon pickup VQ3/QL
			1 - same as ammo pickup
			2 - remaining ammo in weapon (max is weapon pickup)
			3 - remaining ammo in weapon (max is ammo pickup) / CPM
			4 - remaining ammo (no max)

R412:
	Add: cg_railTrailTime -1 - trail time is equal to shotgun/rail cycle times

R410:
	Add: Drop on Death flag 8 (drops remaining armor after dying)
	Add: cg_lightningImpact
	Misc: Renamed cg_smoke_sg to cg_smokepuff

R409:
	Fix: don't change win/loss counters if warmmup is not ended

R404:
	Fix: movers/weapons positions for high level times

R403:
	Add: DropOnDeath ruleset cvar, move related bit values from GameFlags

R401:
	Fix: made team leader change client-side detectable (only for ed clients)

R498:
	Misc: replace static speclock image with text

R393:
	Add: warn about wrong value types / unknown parameters in ruleset parser

R386:
	Add: cg_altLightning (changes lg beam style default is 0 = vq3)

R385:
	Fix: \give drops game if specified item is disabled in ruleset

R383:
	Fix: don't play damage transition sound after fall sound in case of high ping (>500ms server snapshot delay)

R382:
	Fix: don't use s.pos.trBase for muzzle point calculation because its value is not precise(snapped), use playerstate origin instead

R381:
	Fix: lagometer values when client is connecting
	Fix: muzzle/bounce point calculations

R377:
	Fix: load bot skill images with nomip
	Fix: weapons for dead bodies

R376:
	Fix: don't allow players to drop their start weapons

R375:
	Fix: don't load default config settings when deciding to use current config
	Fix: set shotgun pellets to 11 when playing on legacy servers

R374:
	Add: Shotgun.Pellets controls amount of pellets

R373:
	Add: FiringWeight weapon parameter, default is 1.0
	Add: FiringKnockback weapon parameter, default is 0

R372:
	Fix: crash in demo ui

R368:
	Fix: forcing sending prediction after ruleset load

R367:
	Chg: team rank massage colors

R366:
	Add: message new encoder/decoder

R365:
	Add: SeleportSpeed ruleset cvar, values:
	-1: restore input velocity(X*X+Y*Y)
	 0: restore input velocity(full)
	>0: force specified velocity
	 default is 400

R362:
	Fix: Overtime do not working properly
	Add: cg_gunAnimations, bitmask:
	 1 - weapon change animation
	 2 - firing animation
	 4 - walking animation
	 8 - falling animation
	 default is 15 (all on)
	Chg: cg_drawGun now is works only for disabling/enabling gun

R360:
	Chg: Weapon bobbing seperated from cg_bobbing, use cg_drawGun 2 to disable weapon bobbing

R358:
	Add: Z Knockback and Z  Self Knockback

R357:
	Add: rank message in team games
	Add: gtmask hud element property - will enable/disable element in specified gametype (mask value), default is -1 (display in all gametypes) for all elements

R356:
	Fix: low ammo warning on baseq3/unknown servers

R354:
	Rename: SwimSpeed -> SwimScale, ChatSpeed -> ChatDelay

R352:
	Fix: dead players can produce step sounds

R350:
	Implement: FS#158 - Demo list - filtering, sorting, subdirectories, hotkeys: 
	  backspace - return in previous directory
	  enter - load demo, enter directory
	  / - set focus to Filter field

R343:
	Fix: buggy ioq3 x86_64 jit comliler may set more bits for short int than we need

R342:
	Fix: release spectator view if we stop spectating player

R341:
	Fix: don't add flag rewards in non-flag games

R340:
	Fix: wrong timings when running on latest ioq3 engines

R339:
	Fix: warn about wrong value types for game cvars in ruleset parser

R337:
	Fix: wrong hit tones in some situations
	Fix: spectator view stuck if spectating client getting killed and disconnected
	Fix: don't call ClientEndFrame() if client is not connected
	Add: handle $(sname) in CG_ExpandString() which means spectator name
	Misc: a bit better hitcolor calculation

R336:
	Fix: don't show players with invalid userinfo on scoreboard
	Fix: powerups spawns when disabled in config

R335:
	Chg: toggle weaponselect bar when switching players when spectating

R334:
	Fix: powerups do not spawned correctly after warmup
	Fix: "2in1 spawn&stuck" bug

R333:
	Fix: memory overwrite if client have too many maps

R332:
	Fix: use last view angles when stop following

R331:
	Fix: stats not cleared for baseq3 clients when they join game
	Chg: don't clear stats on \reload (but it will be cleared anyway if \reload requires map restart)

R330:
	Misc: allow all ed cvars to be used in boolean evaluation: if (machinegun.ammo > bfg.ammo) { ... } - now is working, for example

R325:
	Fix: print proper message when joining team in ftag

R324:
	Fix: remove sv_solids sv_inactivitySpectator sv_unlagged sv_chatProtection sv_muteSpectators sv_chatSpeed sv_teamBalance from default ruleset

R320:
	Fix: load noAmmo weapon shader always in hi-res 

R318:
	Fix: grenades always rested axially (CPMA hint :P)

R317:
	Fix: make cg_oldGrenade, cg_noMip, cg_hiResIcons cvars latched because cgame needs restart to apply changes from them

R316:
	Fix: "Sync Every Frame" UI option

R313:
	Fix: message color in Chat[1..8] hud elements

R311:
	Fix: don't count spawnfrag for attacker if he died after launching missile and then his missile killed someone else

R307:
	Fix: correct ammo/armor when setting them by cheat commands (\give *)
	Fix: gauntlet "silently" attacks just after respawn and when attack button is still pressed
	Fix: spectators client-server misprediction due to non-equal trace mask

R306:
	Misc: display eliminated players with -1 health and -1 armor in team overlay and show empty location for them (as they don't have bodies anyway)

R302:
	Fix: isolate players colors/names in chat lines

R301:
	Fix: don't draw chat[1-8] hud elements during intermission, by default

R300:
	Fix: don't lock spectators POV on team lock

R299:
	Misc: in-game video mode checks, may be useful for fast resolution switching without vid_restart

R296:
	Add: cg_crosshairHitColors, cg_crosshairHitTime
	Add: Lightning Gun Knockback Style

R294:
	Fix: wrong monospace text position/alignment

R293:
	Fix: noshadow doesn't working when monospace is set for hud element :P

R287:
	Fix: potential value precision loss in ruleset parser

R284:
	Fix: potential memory corruption when playing on xp 2.0a servers in 1.03-compatibility mode

R282:
	Add: Advanced aiming code, Can be turned on by setting 
	 CHARACTERISTIC_AIM_SKILL_ROCKETLAUNCHER CHARACTERISTIC_AIM_SKILL_PLASMAGUN CHARACTERISTIC_AIM_SKILL_BFG10K 
	 values > 1.0 in bot files
	
