R637:
	Add: allow setting custom cvars in rotation via $ name prefix

R633:
	Fix: optionally, try to open *.add/*.set files with *.cfg extension as pure 1.32 binary may block it

R631:
	Add: Style 2 bit for WeaponList element - means set ammo colors in similar way to Style 1 bit of StatusBar_AmmoCount element

R629:
	Fix: don't make screenshot via cg_autoaction & 1 when playing demos

R621:
	Chg: trigger rotation system on first map load

R617:
	Misc: "fill" property now is working for AmmoIcon hud element

R610:
	Misc: print ruleset load time if its greater than 1000ms (for debug purposes)

R609:
	Fix: allow map names to be non-quoted in rotation

R607:
	Fix: reset target crosshair time after respawn

R601:	
	Chg: allow spectators to vote if there is no active players
	Chg: do not count speconly players in votes

R600:	
	Add: better IPv4 address validation
	Fix: endianess in ipdb

R598:	
	Add: Step Height ruleset parameter, default is 18
	Chg: roundlimit now usable in TDM/CTFs too

R590:	
	Fix: bug in item pickup prediction
	Fix: more tolerant argument checks for unknown ruleset cvars
	Misc: cgame - don't print trailing '.0' in mod version number

R589:	
	Misc: improve tokenizer speed/reduce code footprint

R587:	
	Add: new ban/filtering system

R584:	
	Fix: tokenizer may report wrong line number in some cases
	Fix: error messages for tokenizer
	Misc: sort servers also by ping when sorting by map name

R583:	
	Fix: stop autorecord on rcon map/callvote commands (i.e. when we skip intermission)

R581:
	Fix: track client team change before actual rendering

R580:
	Add: Weapons.Shotgun.Radial=2 - fixed shotgun pattern (dependent from pellets count)

R577:
	Fix: unexpected low ammo sound played after vid_restart

R576:
	Add: cg_debugPosition now displays also current origin[+pov] and view angles

R575:
	Fix: slow-sinking/raising spectator movements

R574:
	Fix: round check time for ftag/ca
	Fix: bounding boxes for frozen models
	Fix: walking frozen models

R572:
	Add: Gauntlet.Range (default 32)

R571:
	Add: pickup-based item respawn times for health and armor (FS#11)

R570:
	Add: AmbientSounds ruleset parameter, default is 1 (on)

R569:
	Add: CPMA-like spawn spots markers for non-ctf game types

R568:
	Chg: make \cg_simpleItems scalable, i.e. accepting float values

R565:
	Add: WarmupFlags ruleset patameter, bitmap values:
		1 - respawn after warmup
		2 - infinite ammo
		4 - deny firing for last 10 seconds
	Remove: g_warmupRespawn cvar

