R684:
	Add: \cg_zoomTime

R683:
	Add: +fastzoom command

R682:
	Fix: vote exploit

R680:
	Add: \cg_unlagged 1

R677:
	Update IPDB

R676:
	Add: $(versus) cgame expand variable
	Fix: don't print UnnamedPlayers for empty team names on scoreboard
	Fix: warmup info doesn't set correctly in some cases

R675:
	Implement: allow multiple referee passwords in refereePassword cvar, semicolon-separated
	Fix: add client-side server commands completion only if we are connected to running game server
	Fix: verbose missing crontab file message
	Add: unref command - to leave referee state

R673:
	Misc: rework spectator-through-door fix 

R669:
	Delete: obsolete video driver selection option in UI

R663:
	Fix: limit max cg_simpleItems value to 2.0

R662:
	Fix: don't play fraglimit warnings during overtime

R661:
	Fix: try to store and play potentially dropped events, client-side only

R659:
	Remove cg_followKiller 2 option, now is merged with cg_followKiller 1

R657:
	Chg: g_allowVote now specifies allowed number of votes during level session, default is 3
	Add: vote() function in rulesets - for an easy adding voting commands (in addition to g_voteStrings), up to 32 items
	Add: '#' char before user vote command - will trigger additional map_restart
	Add: if vote()/g_voteStrings commands starts with # (i.e. vote("#timelimit") ) - then automatic map_restart will be performed
	Add: \callvote rotate [round]
	Fix: player voting

R655:
	Remove: some unused cvars
	Fix: swap "1on1" <> "single" in string expansion routine

R654:
	Fix: default model loading

R653:
	Remove: team_model, team_headmodel - use model/headmodel globally now

R652:
	Fix: typo in hud loading message

R651:
	Remove: dmflags server cvar
